What should we fix first?
The issues that weigh most on your rating, ranked, with the reviews behind them.
STEAM REVIEWS
Know what to fix, which markets see a different game, and what changed after each patch. Every figure links to the reviews behind it.
We are onboarding a small group of design partners.
EXAMPLE · A SURVIVAL GAME · REVIEWS WRITTEN IN SIMPLIFIED CHINESE · n 1,381
Share negative per theme, compared with this market's own average (35 %)
Ranked by how far each theme is from this market's average, weighted by how many reviews mention it. Every bar opens the reviews behind it.
WHAT YOU CAN DO WITH IT
Difficulty and progression stand out in this market: a good place to look first.
Co-op and replayability are appreciated here: strengths worth building on.
One example per question. A full report covers far more.
WHAT YOU NEED TO KNOW
The issues that weigh most on your rating, ranked, with the reviews behind them.
How players in each language review your game, and what they praise or criticise more often than others.
How each language reviewed the game before and after an update, and where there was no change at all.
Markets that praise what your game does well, but where few players write reviews today.
BUILT FOR DECISIONS
Your whole portfolio side by side, week by week.
What to work on before your next patch.
FREQUENTLY ASKED QUESTIONS
Released games with public reviews on Steam.
No. Every report is built from public Steam reviews, so you can start without sharing anything.
If you choose to give us read-only access to your Steamworks data, we can go further: connecting what players write with sales, wishlists and refunds, so you can see which issues actually cost you players.
We confirm timing when we invite you; most reports are ready within a few days.
Only you and the people you choose to share them with.
We discuss pricing when we invite you.
In protected systems used to operate Insights. Your reports remain private unless you share them.
DESIGN PARTNERS
Tell us a little about you. We reply personally, usually within a few days.